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» Weapon Abilities
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Weapon Abilities

NameEffect
Break Damage LimitAllows attacks to do more than 9999 damage
CaptureCapture enemies for the Monster Arena
CounterattackAutomatic attack when characters is hit by a physical attack
DarkstrikePhysical attacks cause Darkness
DarktouchPhysical attacks sometimes cause Darkness
DeathstrikePhysical attacks cause Death
DeathtouchPhysical attacks sometimes cause Death
Double APAP is doubled after battle (only if character is in active party at end of battle)
Double OverdriveOverdrive Gauge charges twice as fast
Evade & CounterAutomatic attack when character dodges a physical attack
FirestrikePhysical attacks are Fire elemental
First StrikeYour party gets the first turn during battle
GillionaireDoubles amount of gil gained after battle
Half MP CostReduce Ability MP costs by half
IcestrikePhysical attacks are Ice elemental
InitiativeIncrease change of getting a Preemptive strike
LightningstrikePhysical attacks are Thunder elemental
Magic +10%Increase Magic by 10%
Magic +20%Increase Magic by 20%
Magic +3%Increase Magic by 3%
Magic +5%Increase Magic by 5%
Magic BoosterIncrease Magic power for the price of increased MP cost
Magic CounterAutomatic attack when character is hit by a magical attack
No APEarn no AP after battle
One MP CostReduce Ability MP costs to one
Overdrive -> APEarn more AP but Overdrive Gauge doesn't charge
PiercingPhysical attacks bypass enemy armor doing normal damage
PoisonstrikePhysical attacks cause Poison
PoisontouchPhysical attacks sometimes cause Poison
SensorView the data of enemies during battle
SilencestrikePhysical attacks cause Silence
SilencetouchPhysical attacks sometimes cause Silence
SleepstrikePhysical attacks cause Sleep
SleeptouchPhysical attacks sometimes cause Sleep
SlowstrikePhysical attacks cause Slow
SlowtouchPhysical attacks sometimes cause Slow
SOS OverdriveOverdrive Gauge charges twice as fast when HP is low
StonestrikePhysical attacks cause Stone
StonetouchPhysical attacks sometimes cause Stone
Strength +10%Increase Strength by 10%
Strength +20%Increase Strength by 20%
Strength +3%Increase Strength by 3%
Strength +5%Increase Strength by 5%
Triple APAP is tripled after battle (only if character is in active party at end of battle)
Triple OverdriveOverdrive Gauge charges three times as fast
WaterstrikePhysical attacks are Water elemental
ZombiestrikePhysical attacks cause Zombie
ZombietouchPhysical attacks sometimes cause Zombie