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Materia List

Magic | Summon | Support | Command | Independant

Unique to Final Fantasy VII, the Materia ability system provides a good grounding for beginners, but requires great skill to master. Each weapon and armour equipped has up to eight "Materia Slots". Some slots will be paired with another - this allows Support Materia to function. Once placed in a slot, the character will acquire an ability.
There are five different kinds of Materia: Green Magic Materia allows you to use various Offensive, Defensive and Curative spells; Red Summon Materia summon a monster that will attack all opponents; Blue Support Materia add special abilities to the Materia they are paired with; Yellow Command Materia allows you to use different attacks; Purple Independant Materia have miscellaneous effects.

DEATHBLOW
Level Ability AP Needed Effect
1 D. Blow 0 Performs an attack which either misses or causes a critical hit (double damage). Has a 50% chance of missing. Pair it with a weapon with very high accuracy (Tifa's God's Hand, Vincent's Shortbarrel) for best results.
MST - 40000
Location: Font Condor; Rocket Town; Gongaga Jungle
Status: Luck +1

DOUBLE CUT
Level Ability AP Needed Effect
1 2x Cut 0 2x Cut attacks an enemy twice. 4x Cut attacks four times against random enemies.
2 4x Cut 100000
MST - 150000
Location: Sunken Plane (The Gelnika)
Status: Dexterity +2

ENEMY SKILL
Level Ability AP Needed Effect
1 - - Allows you to use various skills used by enemies. Click [here] for a full list.
Location: Shinra Building - Floor 67; Upper Junon; Forgotten Capital

MANIPULATE
Level Ability AP Needed Effect
1 Manip. 0 Allows you to control certain enemies. A physical attack against a manipulated enemy will end your control over it. Very useful for learning certain Enemy Skills.
MST - 40000
Location: Fort Condor; Pre-equipped Cait Sith

MASTER COMMAND
Level Ability AP Needed Effect
MST - - Gains the abilities of the Deathblow, Manipulate, Mime, Morph, Sense, Steal and Throw Materias simultaneously.
Location: Kalm Town (Trade Emerald Weapon's Earth Harp); Cosmo Canyon - Bring Mastered versions of Deathblow, Manipulate, Mime, Morph, Sense, Steal and Throw to the Huge Yellow Materia.

MIME
Level Ability AP Needed Effect
1 Mime 0 Mimics the last action performed by one of your party members. Magic Spells and Summons can be mimed for no MP Cost. Only your own Limit Breaks can be mimed.
MST - 100000
Location: Wutai Cave

MORPH
Level Ability AP Needed Effect
1 Morph 0 If this is the killing blow dealt to an enemy, the enemy transforms into an item. Damage dealt is reduced to 1/8, unless with an Ultimate Weapon, where the damage is 1/3.
MST - 40000
Location: Temple of Ancients

SENSE
Level Ability AP Needed Effect
1 Sense 0 Shows the enemy's statistics - its Max HP, Current HP, Max MP, Current MP, Weaknesses and Strengths, and Level. HP and MP can be viewed anytime after using [Select]
MST - 40000
Location: Wall Market Playground (After Sector 7 is destroyed); Kalm Town

SLASH-ALL
Level Ability AP Needed Effect
1 Slash-All 0 Slash attacks all enemies simultaneously. Flash attempts to kill all enemies simultaneously.
2 Flash 100000
MST - 150000
Location: Ancient Forest (Near Cosmo Canyon)

STEAL
Level Ability AP Needed Effect
1 Steal 0 Steal and Mug both attempt to steal an item from an enemy. Mug will cause some additional damage.
2 Mug 40000
MST - 50000
Location: Midgar Sewers (Under Corneo's Mansion); Kalm Town
Status: Dexterity: +2

THROW
Level Ability AP Needed Effect
1 Throw 0 Throw tosses a weapon in your inventory (Damage = Atk Difference x 10). Coin tosses money at the enemy (1000Gil causes 100 damage, up to 9999 damage).
2 Coin 40000
MST - 50000
Location: Fort Condor; Pre-equipped Yuffie
Status: Vitality: +1

W-ITEM
Level Ability AP Needed Effect
1 W-Item 0 Allows the use of two items in one turn.
Duplication Trick: While in battle, use the W-Item command. First, select the item that you wish to be duplicated. Secondly, select any other item, but don't use it - instead, cancel, and you'll see the quantity of the first item increase.
MST - 250000
Location: Winding Tunnel (Midgar City, Disc 2)

W-MAGIC
Level Ability AP Needed Effect
1 W-Magic 0 Allows the use of two magic spells in one turn.
MST - 250000
Location: Northern Crater (By the pit with the bright light)

W-SUMMON
Level Ability AP Needed Effect
1 W-Magic 0 Allows the use of two summon spells in one turn.
MST - 250000
Location: Gold Saucer Battle Square (65000BP)