Days Off

Taking the two days off after daylight savings weekend (the weekend where you spring forward an hour) was a great idea. This morning, I got up, had breakfast, played some Final Fantasy Record Keeper, then fell asleep again until lunch time. So good. It hasn't been all relaxation though, the weeks of neglect from going out to hunt Pokemon have left my apartment in a little bit of disarray, so there was plenty of cleaning and vacuuming to do. I still want to hit the gym at some point today. I might have an early dinner and go late to avoid the regular Monday night rush.

The past week has been relatively quiet too. We released Shadow Wars, a puzzle/collection game, for both iOS and Android. I had a minor part in this one - the platform services integration - so I'm to blame if the cloud sync or your achievements goes wrong. It's been an interesting experience though, it has made me more aware of how terrible certain technologies are, especially how we have to work around Xcode to get our entitlements and provisioning profiles working. Because we're using Unity, it generates the Xcode project at build time, meaning we can't use Xcode's GUI to manage our provisioning or entitlements or capabilities. We end up having to script in our changes to enable iCloud, allow push notifications, add associated domains, etc. The whole process takes 20 minutes to test and debug as well. It was definitely one of the most frustrating things I've had to do, but we got there in the end. It's one of those things that you tend to do once and then forget about until the next project.

I still need to catch up on food blogging. Maybe that will be a tomorrow job. I'm not always one for completely vegetating throughout the whole day, but it's nice to not have a specific agenda and to just relax and take things at my own pace.

I should take more days off.

Edit: It started raining. I did not make it to the gym. I ended up making my own apple sauce though - it's so good!